![]() However this is alot of work and basically a second game. My Long term goal is a full "Adventure Mode" That tells the story of the game, with levels to progress and a simple overworld map. “The Full Version is planned to Support Local Multiplayer, HighScore Online Leaderboards, A few dozen achievments, and 6 or 7 basic playmodes, and more than triple the content it currently has (in terms of Stages, Enemies, Blocks, Weapons, Characters.) If I can get online multiplayer to feel good I will do it as well, but it is not a priority. How is the full version planned to differ from the Early Access version? ![]() but I'm not planning on cutting adventure mode or rushing the process. If I end up cutting "Adventure Mode" it will probably be done in a year. Honestly It's already got alot of replay value with the first 3 modes I have made, but I really want to do an adventure mode with these mechanics, but it will take me 2-4 more years to make it I think.”Īpproximately how long will this game be in Early Access? ![]() It isn't bug free, But its fun to play so i want to share it as I work on it. I would still say it's about halfway into alpha as of this writing. But I need more time, and feedback to develop more content for the game (i.e Enemy types, Block Types, weapons and power ups, additional modes of play, characters and achievements. It's already fun to play, so I want to start sharing it. “I have been working on this game in my spare time for several years, and the base gameplay mechanics became functional/playable a few months ago.
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